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Anno 1404 mods
Anno 1404 mods




anno 1404 mods

I normally play with a 1-2 hour peace time in which after this, the AI have a warring period and are super dominant with large armies and navies but after about 5-7 hours+, the AI become stagnant and don't really do much except casually assault you with their skeleton navy (no army).

anno 1404 mods

You need to install the mod loader (can be found on gitthub) and put the assets.xml file of the mod into your \UbiSoft\Ubisoft Game Launcher\games\Anno 1800\mods folder (or whereever your Anno 1800 is installed), including subfolders, which are in the zip file, just make sure you don't have anduls-needs\anduls-needs\ twice.As some of you long-term Anno 1404 veterans know, the late game Anno 1404 Hard AI farts out economically. I'm also unaware, how the AI responds this changes, but at least the AI seems to upgrade its population. I also did not test this mod with the new DLC yet, where receipies require some low level work force, so I don't know if is balanced with these DLCs.

anno 1404 mods

There were no Items changed, so it might be unbalanced. I also tested that with every good can be made a profit, even if the income was lowered. Also adapted was the amount of inhabitant influx per good, to stick at the fix level (10,20,30,40) for upgrading houses. To account for the increased income and happiness the values were adapted, such every house produces about the same amount of money and happiness as in vanilla. Now all buildings are required by higher tiers (Marketplace, etc.) There are two exceptions: Sewing machines are not required by investors (no change to vanilla) and work clothes were also not altered. The scaling is loosely based on the scaling of the inhabitants of each house (30,40,50). The amount of required goods is scaled by a factor = 0.7 related to te previous tier. No changes had been made to other parts of the map (New World, Land of Lions). I got inspired by Maug Bedürfnis -mod and I also aware of the Persistent Needs mod.Īll goods are now required by all higher tier of populations in the Old World. This mod is not the first mod of its kind. This mod changes needs of the population in the old world like 1404, so all higher levels of population requires goods from lower levels, including buildings.






Anno 1404 mods